
Skinwalker City
3D
2024
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About This Project
Skinwalker City presents a dreamlike 3D environment where figures move through an otherworldly landscape. The project combines organic terrain modeling with dynamic character animation to create a sense of perpetual motion and transformation. The work explores themes of identity, movement, and the relationship between beings and their environment through stunning visual storytelling.
Skinwalker City was my first ever interactive game and it's made in Unity. It was also my first time world building using terrain tools and various assets.
Skills & Technologies
3D ModelingCharacter AnimationTerrain DesignAtmospheric RenderingConceptual Design
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